POKEMON X/Y COMPETITIVE MOVESETS
Movesets created on Pokemon Showdown, where you can play the 6th gen metagame for free!


Lapras is an NU pokemon which I have used to very good success within that tier. Lapras has a good movepool as well as a STAB Frost Breath which is quite deadly.
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Specs Lapras
Lapras (M) @ Choice Specs Ability: Water Absorb EVs: 252 HP, 252 SpA, 4 Def Modest Nature - Frost Breath - Surf - Thunderbolt - Freeze-Dry This is my favorite Lapras set for NU, Frost Breath will cause some major damage between the Specs, same type attack bonus (STAB) and of course its abilty to critical hit every time. Freeze-Dry severely damages Water Types who try to switch in to Lapras, especially if your opponent thinks they can switch into a water or ice move with a strong NU water type. Also, I shall mention that the move has one of the highest freeze chances in the game.

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Dragon Dance
Lapras (M) @ Leftovers Ability: Water Absorb EVs: 136 HP, 252 Spe, 100 Atk Adamant Nature - Substitute - Dragon Dance - Waterfall - Body Slam 136 HP EVs will allow Lapras to lay down Substitute that have exactly 101 HP, a Seismic Toss to be effectively blocked. This gives you opportunities to Dragon Dance, and then attack with Waterfall. Body Slam gives Lapras good coverage and has a decent chance to paralyze your opponent, which may allow for more substitutes, or annoyance of your opponent with Waterfall’s Flinch rate and Paralysis’s tendency to stop moves in their tracks.

Lapras is an NU pokemon which I have used to very good success within that tier. Lapras has a good movepool as well as a STAB Frost Breath which is quite deadly.

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Specs Lapras

Lapras (M) @ Choice Specs
Ability: Water Absorb
EVs: 252 HP, 252 SpA, 4 Def
Modest Nature

- Frost Breath
- Surf
- Thunderbolt
- Freeze-Dry

This is my favorite Lapras set for NU, Frost Breath will cause some major damage between the Specs, same type attack bonus (STAB) and of course its abilty to critical hit every time. Freeze-Dry severely damages Water Types who try to switch in to Lapras, especially if your opponent thinks they can switch into a water or ice move with a strong NU water type. Also, I shall mention that the move has one of the highest freeze chances in the game.

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Dragon Dance

Lapras (M) @ Leftovers
Ability: Water Absorb
EVs: 136 HP, 252 Spe, 100 Atk
Adamant Nature

- Substitute
- Dragon Dance
- Waterfall
- Body Slam

136 HP EVs will allow Lapras to lay down Substitute that have exactly 101 HP, a Seismic Toss to be effectively blocked. This gives you opportunities to Dragon Dance, and then attack with Waterfall. Body Slam gives Lapras good coverage and has a decent chance to paralyze your opponent, which may allow for more substitutes, or annoyance of your opponent with Waterfall’s Flinch rate and Paralysis’s tendency to stop moves in their tracks.

Gastrodon isn’t OU anymore in 6th gen, but it still acts as a good water/electric absorbing Pokemon and has some good type advantages and resistances overall.
_____________________Mixed Bulky WaterGastrodon (M) @ LeftoversAbility: Storm DrainEVs: 212 HP, 252 Def, 44 SAtkRelaxed Nature- Surf- Earthquake- Toxic- RecoverThis is an old standard for Gastrodon from way back, and the only real difference now is that he has Storm Drain and can absorb water attacks completely and get a special attack boost from it for Surf. Earthquake is the other offensive move you’ll use to hit poinson-types and specially bulky attackers, but otherwise you use Toxic and Recover to wear your opponent down. ____________________Scalding DefenseGastrodon (M) @ LeftoversAbility: Storm DrainEVs: 212 HP, 252 Def, 44 SDefBold Nature- Scald- Clear Smog- Earth Power- RecoverThe status affliction aimed for here is burn instead of poison, so use Scald as much as possible with Earth Power for a stronger STAB. Clear Smog is a good tool to have for other bulky Pokemon that like to set up, such as Clefable. Gastrodon won’t be able to take Clefable or others one-on-one, but it will throw a wrench in their gears as far as setting up goes.

Gastrodon isn’t OU anymore in 6th gen, but it still acts as a good water/electric absorbing Pokemon and has some good type advantages and resistances overall.

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Mixed Bulky Water

Gastrodon (M) @ Leftovers
Ability: Storm Drain
EVs: 212 HP, 252 Def, 44 SAtk
Relaxed Nature
- Surf
- Earthquake
- Toxic
- Recover

This is an old standard for Gastrodon from way back, and the only real difference now is that he has Storm Drain and can absorb water attacks completely and get a special attack boost from it for Surf. Earthquake is the other offensive move you’ll use to hit poinson-types and specially bulky attackers, but otherwise you use Toxic and Recover to wear your opponent down.

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Scalding Defense

Gastrodon (M) @ Leftovers
Ability: Storm Drain
EVs: 212 HP, 252 Def, 44 SDef
Bold Nature
- Scald
- Clear Smog
- Earth Power
- Recover

The status affliction aimed for here is burn instead of poison, so use Scald as much as possible with Earth Power for a stronger STAB. Clear Smog is a good tool to have for other bulky Pokemon that like to set up, such as Clefable. Gastrodon won’t be able to take Clefable or others one-on-one, but it will throw a wrench in their gears as far as setting up goes.

Umbreon has been doing quite well this generation, and definitely more than it ever has in the past. The following are his best movesets:
____________________ Special WallUmbreon (M) @ Leftovers Ability: SynchonizeEVs: 212 HP, 252 SDef, 44 DefCareful Nature- Toxic- Protect / Heal Bell- Wish / Moonlight- Foul PlayThis puts Umbreon in a good position to get in the way of many special attackers that try to use ghost and dark moves, and can stall down their HP with Toxic, Protect, and Wish, which can also be passed to other Pokemon as support. Heal Bell is a good support move, but you miss out on the turns of leftovers boost/toxic damage and the ability to scout out your opponents’ moves. Foul Play is the offensive move that works the best on Umbreon, which can make quick work of physical sweepers and set-up Pokemon like Dragonite. Moonlight can be used instead of Wish, but I could only recommend that if you choose Heal Bell over Protect.____________________Curse PassUmbreon (M) @ LeftoversAbility: SynchronizeEVs: 212 HP, 200 SDef, 96 AtkSassy Nature- Curse- Wish- Payback- Baton PassThis set gets you a lot farther offensively now because of Dark being neutral to steel offensively. However, what it should mainly be used for is passing Curse to Priority users or Gyro Ball users, and safely being able to pass Wish to others without them being hit.

Umbreon has been doing quite well this generation, and definitely more than it ever has in the past. The following are his best movesets:


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Special Wall

Umbreon (M) @ Leftovers
Ability: Synchonize
EVs: 212 HP, 252 SDef, 44 Def
Careful Nature
- Toxic
- Protect / Heal Bell
- Wish / Moonlight
- Foul Play

This puts Umbreon in a good position to get in the way of many special attackers that try to use ghost and dark moves, and can stall down their HP with Toxic, Protect, and Wish, which can also be passed to other Pokemon as support. Heal Bell is a good support move, but you miss out on the turns of leftovers boost/toxic damage and the ability to scout out your opponents’ moves. Foul Play is the offensive move that works the best on Umbreon, which can make quick work of physical sweepers and set-up Pokemon like Dragonite. Moonlight can be used instead of Wish, but I could only recommend that if you choose Heal Bell over Protect.

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Curse Pass

Umbreon (M) @ Leftovers
Ability: Synchronize
EVs: 212 HP, 200 SDef, 96 Atk
Sassy Nature
- Curse
- Wish
- Payback
- Baton Pass

This set gets you a lot farther offensively now because of Dark being neutral to steel offensively. However, what it should mainly be used for is passing Curse to Priority users or Gyro Ball users, and safely being able to pass Wish to others without them being hit.

Mega Absol has a lot of potential, featuring his high speed, special attack, and his ridiculously high attack stat. His ability, magic bounce, reflects things like spikes, leech seed, taunt, thunder wave, Will-O-Wisp etc. Before Mega Evolution, Absol can switch into a dark-type move and get a nice attack boost. Absol/Mega Absol is absolutely one of my favorite Pokemon to lead with in battle.
____________________Swords DanceAbsol (M) @ AbsoliteAbility: JustifiedEVs: 252 Atk, 252 Spd, 4 HPHasty Nature- Swords Dance- Sucker Punch / Knock Off- Megahorn- Fire BlastAbsol will have high speed and attack with this EV spread, so Sucker Punch can be replaced with Knock Off which will still do quite well with Swords Dance in effect. I like Sucker Punch a lot more, because of the fact that your opponent can’t throw status moves like Toxic or Will-O-Wisp at you and will be a lot more inclined to attack. Megahorn damages other dark-types like Tyranitar, and Fire Blast is for Ferrothorn or Skarmory.____________________Mixed SweeperAbsol (M) @ AbsoliteAbility: JustifiedEVs: 252 Spd, 104 Atk, 152 SpAtkHasty Nature- Knock Off- Ice Beam- Superpower- Fire BlastThis serves as a mixed sweeper that spits in the face of Skarmory, Ferrothorn, Landorus, Tyranitar, non-choice scarfed Garchomp, and plenty of others. Sucker Punch has the same BP as Superpower, so I put in Superpower for the extra coverage (and because of the fact that it has higher accuracy than Megahorn).

Mega Absol has a lot of potential, featuring his high speed, special attack, and his ridiculously high attack stat. His ability, magic bounce, reflects things like spikes, leech seed, taunt, thunder wave, Will-O-Wisp etc. Before Mega Evolution, Absol can switch into a dark-type move and get a nice attack boost. Absol/Mega Absol is absolutely one of my favorite Pokemon to lead with in battle.


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Swords Dance

Absol (M) @ Absolite
Ability: Justified
EVs: 252 Atk, 252 Spd, 4 HP
Hasty Nature
- Swords Dance
- Sucker Punch / Knock Off
- Megahorn
- Fire Blast

Absol will have high speed and attack with this EV spread, so Sucker Punch can be replaced with Knock Off which will still do quite well with Swords Dance in effect. I like Sucker Punch a lot more, because of the fact that your opponent can’t throw status moves like Toxic or Will-O-Wisp at you and will be a lot more inclined to attack. Megahorn damages other dark-types like Tyranitar, and Fire Blast is for Ferrothorn or Skarmory.

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Mixed Sweeper

Absol (M) @ Absolite
Ability: Justified
EVs: 252 Spd, 104 Atk, 152 SpAtk
Hasty Nature
- Knock Off
- Ice Beam
- Superpower
- Fire Blast

This serves as a mixed sweeper that spits in the face of Skarmory, Ferrothorn, Landorus, Tyranitar, non-choice scarfed Garchomp, and plenty of others. Sucker Punch has the same BP as Superpower, so I put in Superpower for the extra coverage (and because of the fact that it has higher accuracy than Megahorn).

Scizor has been a hardcore OU Pokemon ever since the release of Heart Gold and Soul Silver when he obtained Bullet Punch. This generation, he gets a mega evolution. Is he broken? Not quite. But he is still a force to be reckoned with.
____________________ Mega Offense Scizor (M) @ Scizorite Ability: Technician EVs: 252 Atk, 248 HP, 8 Def Adamant Nature - Swords Dance - Bug Bite - Bullet Punch - Superpower / Brick Break / Knock Off The amount of attack power this set can achieve is absolutely ridiculous. Not only that, but Mega Scizor is very hard to KO without having a fire-type move handy. Bug Bite and Bullet Punch both get that nice Technician Boost. There’s not much to say about this, except that the choice between Superpower and Brick Break depends on whether you’re willing to accept negative stat changes or not. Honestly, losing a stage of attack power after you have used Swords Dance probably isn’t going to slow Mega Scizor down much. ____________________ Pursuit Scizor (M) @ Scizorite Ability: Technician EVs: 248 HP, 252 Atk, 8 Def Adamant Nature - U-Turn - Bullet Punch - Pursuit - Superpower / Roost Pursuit + Technician is absolutely the best way to get a revenge kill in on Lati@s, Espeon, Gengar, and plenty of others. Beware of Will-O-Wisp, U-Turn out as needed. Superpower can be swapped out for Roost, but personally I prefer having Superpower for the extra coverage. ____________________ Defog Scizor (M) @ Scizorite Ability: Technician EVs: 248 HP, 252 Def, 8 SDef Impish Nature - U-Turn - Defog - Roost - Knock Off / Bullet Punch Defog is a good move to have on a defensive Scizor, since he can switch in with his many resistances and clear entry hazards. Moveset by chaosgallade ____________________ Bulky Boost Scizor (M) @ Scizorite Ability: Technician EVs: 248 HP, 136 Def,104 SDef, 20 Spd Adamant Nature - Swords Dance - Bug Bite / Knock Off - Bullet Punch - Roost  This set looks very good on paper, but I have not tested it. Thanks once again to chaosgallade. Mega Scizor has monstrous attack already, and with Swords Dance he can focus more on Bulk rather than going all-out offensive. ____________________Choice Band Knock Off Scizor (M) @ Choice Band Ability: Technician EVs: 248 HP, 252 Atk, 8 SDef Adamant Nature - U-turn - Bullet Punch - Superpower / Brick Break - Knock Off I was also recommended this set in a message by chaosgallade, I think it looks quite good for Scizor but I have not used it. In theory, this will annoy switch-ins with Knock Off and U-Turn. ____________________ The Old Standard Scizor (M) @ Life Orb Ability: Technician EVs: 252 Atk, 252 Spd, 4 Def Adamant Nature - Swords Dance - Bullet Punch - Superpower - Bug Bite OK, this set is a bit predictable by now, but hey, it still works. Swords Dance up and plug away, or, just use your Life Orb + Technician Bullet Punch to wipe out the competition.

Scizor has been a hardcore OU Pokemon ever since the release of Heart Gold and Soul Silver when he obtained Bullet Punch. This generation, he gets a mega evolution. Is he broken? Not quite. But he is still a force to be reckoned with.

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Mega Offense

Scizor (M) @ Scizorite
Ability: Technician
EVs: 252 Atk, 248 HP, 8 Def
Adamant Nature
- Swords Dance
- Bug Bite
- Bullet Punch
- Superpower / Brick Break / Knock Off

The amount of attack power this set can achieve is absolutely ridiculous. Not only that, but Mega Scizor is very hard to KO without having a fire-type move handy. Bug Bite and Bullet Punch both get that nice Technician Boost. There’s not much to say about this, except that the choice between Superpower and Brick Break depends on whether you’re willing to accept negative stat changes or not. Honestly, losing a stage of attack power after you have used Swords Dance probably isn’t going to slow Mega Scizor down much.
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Pursuit

Scizor (M) @ Scizorite
Ability: Technician
EVs: 248 HP, 252 Atk, 8 Def
Adamant Nature
- U-Turn
- Bullet Punch
- Pursuit
- Superpower / Roost

Pursuit + Technician is absolutely the best way to get a revenge kill in on Lati@s, Espeon, Gengar, and plenty of others. Beware of Will-O-Wisp, U-Turn out as needed. Superpower can be swapped out for Roost, but personally I prefer having Superpower for the extra coverage.
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Defog

Scizor (M) @ Scizorite
Ability: Technician
EVs: 248 HP, 252 Def, 8 SDef
Impish Nature
- U-Turn
- Defog
- Roost
- Knock Off / Bullet Punch

Defog is a good move to have on a defensive Scizor, since he can switch in with his many resistances and clear entry hazards. Moveset by chaosgallade
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Bulky Boost

Scizor (M) @ Scizorite
Ability: Technician
EVs: 248 HP, 136 Def,104 SDef, 20 Spd
Adamant Nature
- Swords Dance
- Bug Bite / Knock Off
- Bullet Punch
- Roost

This set looks very good on paper, but I have not tested it. Thanks once again to chaosgallade. Mega Scizor has monstrous attack already, and with Swords Dance he can focus more on Bulk rather than going all-out offensive.
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Choice Band Knock Off

Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP, 252 Atk, 8 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Superpower / Brick Break
- Knock Off

I was also recommended this set in a message by chaosgallade, I think it looks quite good for Scizor but I have not used it. In theory, this will annoy switch-ins with Knock Off and U-Turn.
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The Old Standard

Scizor (M) @ Life Orb
Ability: Technician
EVs: 252 Atk, 252 Spd, 4 Def
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite

OK, this set is a bit predictable by now, but hey, it still works. Swords Dance up and plug away, or, just use your Life Orb + Technician Bullet Punch to wipe out the competition.

Raichu got a nice upgrade this generation, he now hits a max speed of 350 (which ties with Gengar.) Nuzzle is another good addition, it’s basically a step above Thunder Wave. Also note, Electric Pokemon absorb electric attacks this generation, and Raichu’s Lightning Rod ability now boosts his special attack.
____________________Nuzzle Raichu (M) @ Leftovers Ability: Lightningrod EVs: 252 HP, 252 Spd, 4 SAtk Timid Nature - Nuzzle - Volt Switch - Wish / Light Screen / Encore - Knock Off Nuzzle is capable of paralyzing Magic Bounce users, it truly is a very useful move. The third slot here is for whichever support move that you think fits best with your team.  ____________________Choice Specs Raichu (M) @ Choice Specs Ability: Lightningrod EVs: 252 SAtk, 252 Spd, 4 HP Timid Nature - Volt Switch - Grass Knot - Thunderbolt - Focus Blast This is a pretty generic set, but Volt Switch and Lightningrod is what makes this work quite well. Grass Knot and Focus Blast are situational moves for Raichu, but it provides OK coverage. ____________________Nasty Plot Raichu (M) @ Leftovers Ability: Lightningrod EVs: 252 SAtk, 252 Spd, 4 HP Timid Nature - Nasty Plot  - Thunderbolt - Grass Knot - Focus Blast Raichu is fast, so setting up with Nasty Plot really isn’t a bad idea. Nabbing an extra boost with Lightningrod makes this even better. Try to stick to Thunderbolt and Grass Knot, I absolutely hate Focus Blast’s accuracy, but it will come in handy against Ferrothorn.

Raichu got a nice upgrade this generation, he now hits a max speed of 350 (which ties with Gengar.) Nuzzle is another good addition, it’s basically a step above Thunder Wave. Also note, Electric Pokemon absorb electric attacks this generation, and Raichu’s Lightning Rod ability now boosts his special attack.

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Nuzzle

Raichu (M) @ Leftovers
Ability: Lightningrod
EVs: 252 HP, 252 Spd, 4 SAtk
Timid Nature
- Nuzzle
- Volt Switch
- Wish / Light Screen / Encore
- Knock Off

Nuzzle is capable of paralyzing Magic Bounce users, it truly is a very useful move. The third slot here is for whichever support move that you think fits best with your team.
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Choice Specs

Raichu (M) @ Choice Specs
Ability: Lightningrod
EVs: 252 SAtk, 252 Spd, 4 HP
Timid Nature
- Volt Switch
- Grass Knot
- Thunderbolt
- Focus Blast

This is a pretty generic set, but Volt Switch and Lightningrod is what makes this work quite well. Grass Knot and Focus Blast are situational moves for Raichu, but it provides OK coverage.
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Nasty Plot

Raichu (M) @ Leftovers
Ability: Lightningrod
EVs: 252 SAtk, 252 Spd, 4 HP
Timid Nature
- Nasty Plot
- Thunderbolt
- Grass Knot
- Focus Blast

Raichu is fast, so setting up with Nasty Plot really isn’t a bad idea. Nabbing an extra boost with Lightningrod makes this even better. Try to stick to Thunderbolt and Grass Knot, I absolutely hate Focus Blast’s accuracy, but it will come in handy against Ferrothorn.

Weezing always had a pretty decent movepool, but now he also gained Toxic Spikes, but lost his Explosion bonus in 5th gen. These sets are useable.
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Physical Wall
Weezing (M) @ Black Sludge Ability: Levitate EVs: 252 HP, 252 Def, 4 SAtk Bold Nature - Will-O-Wisp - Pain Split - Clear Smog - Flamethrower/Thunderbolt This is a good physical wall, and Clear Smog is good for stopping Swords Dance and other sweepers that like to set up. Will-O-Wisp is a great move and is obligatory for this set. Thunderbolt is good for Talonflame, Flamethrower is good for Ferrothorn. Clear Smog rains on Azumarill’s parade. ____________________Toxic Spikes Weezing (M) @ Black Sludge Ability: Levitate EVs: 252 HP, 252 Def, 4 SAtk Bold Nature - Toxic Spikes - Clear Smog - Destiny Bond- Fire Blast Using Destiny Bond will buy you a turn to lay down some Toxic Spikes, and may also prevent Weezing to get 2HKO’d. Clear Smog is here for the same reason it is in the last set, Fire Blast hits steel-types.

Weezing always had a pretty decent movepool, but now he also gained Toxic Spikes, but lost his Explosion bonus in 5th gen. These sets are useable.

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Physical Wall

Weezing (M) @ Black Sludge
Ability: Levitate
EVs: 252 HP, 252 Def, 4 SAtk
Bold Nature
- Will-O-Wisp
- Pain Split
- Clear Smog
- Flamethrower/Thunderbolt

This is a good physical wall, and Clear Smog is good for stopping Swords Dance and other sweepers that like to set up. Will-O-Wisp is a great move and is obligatory for this set. Thunderbolt is good for Talonflame, Flamethrower is good for Ferrothorn. Clear Smog rains on Azumarill’s parade.

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Toxic Spikes

Weezing (M) @ Black Sludge
Ability: Levitate
EVs: 252 HP, 252 Def, 4 SAtk
Bold Nature
- Toxic Spikes
- Clear Smog
- Destiny Bond
- Fire Blast

Using Destiny Bond will buy you a turn to lay down some Toxic Spikes, and may also prevent Weezing to get 2HKO’d. Clear Smog is here for the same reason it is in the last set, Fire Blast hits steel-types.

Blastoise has quite a few new options, including Blastoisinite. Here are my tested movesets.
____________________Mega Blastoise Blastoise (M) @ Blastoisinite Ability: Torrent + Mega Launcher EVs: 252 HP, 252 SAtk, 4 Def Modest Nature - Water Pulse - Aura Sphere - Dragon Pulse - Ice Beam / Rapid Spin / Dark Pulse Mega Blastoise is a strong offensive tank, with a special moveset that has a lot of potential. The first three moves are boosted 1.5x thanks to Mega Launcher, but the last move depends on whether you want to hit grass types harder or clear entry hazards. Dark Pulse in particular is boosted by Mega Launcher, and provides more coverage as well. ____________________Assault Vest Blastoise (M) @ Assault Vest Ability: Torrent EVs: 252 HP, 196 SDef, 60 Def Calm Nature - Scald - Rapid Spin - Ice Beam - Aura Sphere Assault Vest Blastoise is a good bulky water-type, he’s an asset for clearing entry hazards and causing burns which is always nice.

Blastoise has quite a few new options, including Blastoisinite. Here are my tested movesets.

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Mega Blastoise

Blastoise (M) @ Blastoisinite
Ability: Torrent + Mega Launcher
EVs: 252 HP, 252 SAtk, 4 Def
Modest Nature
- Water Pulse
- Aura Sphere
- Dragon Pulse
- Ice Beam / Rapid Spin / Dark Pulse

Mega Blastoise is a strong offensive tank, with a special moveset that has a lot of potential. The first three moves are boosted 1.5x thanks to Mega Launcher, but the last move depends on whether you want to hit grass types harder or clear entry hazards. Dark Pulse in particular is boosted by Mega Launcher, and provides more coverage as well.

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Assault Vest

Blastoise (M) @ Assault Vest
Ability: Torrent
EVs: 252 HP, 196 SDef, 60 Def
Calm Nature
- Scald
- Rapid Spin
- Ice Beam
- Aura Sphere

Assault Vest Blastoise is a good bulky water-type, he’s an asset for clearing entry hazards and causing burns which is always nice.

Wobbuffet is unbanned in 6th generation, and this is very good news. If you’re unfamiliar with how to use Wobb, here’s the one and only set you’ll be using:
Wobbuffet (M) @ Leftovers Ability: Shadow Tag EVs: 4 HP, 252 Def, 252 SDef Bold Nature - Counter - Mirror Coat - Encore - Destiny Bond If you’re sure that your opponent can 2HKO you, you should start out by using Destiny Bond (unless you’re sure that your opponent has a choice item). Following the Destiny Bond, your opponent is likely to use a set-up move to avoid the self-KO. This is where Encore comes into play, allowing you to switch and begin setting up with something like Salamence, Gyarados, Lucario, etc.Of course, Counter and Mirror Coat are great assets for revenge killing things such as choice users, Lati@s, Terrakion, and plenty of others.On one more note, if you can predict a U-Turn, using Counter will inflict the damage on the next Pokemon to switch in. Same deal with Volt Switch.

Wobbuffet is unbanned in 6th generation, and this is very good news. If you’re unfamiliar with how to use Wobb, here’s the one and only set you’ll be using:

Wobbuffet (M) @ Leftovers
Ability: Shadow Tag
EVs: 4 HP, 252 Def, 252 SDef
Bold Nature
- Counter
- Mirror Coat
- Encore
- Destiny Bond

If you’re sure that your opponent can 2HKO you, you should start out by using Destiny Bond (unless you’re sure that your opponent has a choice item). Following the Destiny Bond, your opponent is likely to use a set-up move to avoid the self-KO. This is where Encore comes into play, allowing you to switch and begin setting up with something like Salamence, Gyarados, Lucario, etc.

Of course, Counter and Mirror Coat are great assets for revenge killing things such as choice users, Lati@s, Terrakion, and plenty of others.

On one more note, if you can predict a U-Turn, using Counter will inflict the damage on the next Pokemon to switch in. Same deal with Volt Switch.

As time passes by from Gen 4, Yanmega becomes more and more overlooked. However, this is a Pokemon that has plenty of options that may compliment your team well.
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Life Orb
Yanmega (M) @ Life Orb Ability: Speed Boost EVs: 252 SAtk, 252 Spd, 4 HP Modest Nature - Protect - Bug Buzz - Air Slash - Shadow Ball This was Yanmega’s original standard set, and I think it might very well be the best pick if you use Yanmega in OU. The strategy is simple, use protect to get a speed boost, then go at it. This moveset is very predictable, and is countered quite easily, but it can definitely be the bane of fighting/dark/psychic-types.  ____________________
Substitute
Yanmega (M) @ Petaya Berry Ability: Speed Boost EVs: 252 SAtk, 252 Spd, 4 Atk Modest Nature - Bug Buzz - Air Slash - Substitute - Reversal If you do manage to get a substitute up to cover Yanmega, this set can be quite frustrating to deal with. You’re guaranteed to get at least 2 attacks in from behind a substitute thanks to Yanmega’s ever boosting speed stat. The Reversal strategy gives Yanmega a chance to get revenge on steel types, while the Petaya Berry will make Yanmega’s Special Attack even nastier. ____________________ 
Tinted Lens
Yanmega (M) @ Choice Specs Ability: Tinted Lens EVs: 252 SAtk, 252 Spd, 4 HP Timid Nature - Bug Buzz - Air Slash - Shadow Ball - Giga Drain Ok, so this isn’t standard by any stretch - but that’s what’s so good about it. When you use Yanmega, you’ll find that often times a flying, steel or fire type will be switched in immediately to counter Yanmega’s main STAB moves. Yanmega’s alternate ability, Tinted Lens, is what will rectify this problem. This set can do very heavy damage to opponents such as Zapdos, which will be sent in by your opponent thinking you’re just some speed boosting punk. Then BAM! You hit him with a Choice Specs, unresisted Bug Buzz…But er, yeah, give this set a try some time. ____________________
Defog
Yanmega (M) @ Life Orb Ability: Speed Boost EVs: 252 SAtk, 252 Spd, 4 HP Modest Nature - Defog - Bug Buzz - Air Slash - Shadow Ball Defog is awesome this generation, clearing all entry hazards in its wake. It isn’t the best move to use on Yanmega, however. This set is pretty much the exact same as the Life Orb set, except with Defog instead of Protect. This basically means that you need to be SURE that your opponent is either switching or not attacking that turn, since Yanmega is very frail. Yanmega can, however, switch into ground and fighting-type attacks without a care in the world. Such situations may just give you your chance.

As time passes by from Gen 4, Yanmega becomes more and more overlooked. However, this is a Pokemon that has plenty of options that may compliment your team well.

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Life Orb

Yanmega (M) @ Life Orb
Ability: Speed Boost
EVs: 252 SAtk, 252 Spd, 4 HP
Modest Nature
- Protect
- Bug Buzz
- Air Slash
- Shadow Ball

This was Yanmega’s original standard set, and I think it might very well be the best pick if you use Yanmega in OU. The strategy is simple, use protect to get a speed boost, then go at it. This moveset is very predictable, and is countered quite easily, but it can definitely be the bane of fighting/dark/psychic-types.
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Substitute

Yanmega (M) @ Petaya Berry
Ability: Speed Boost
EVs: 252 SAtk, 252 Spd, 4 Atk
Modest Nature
- Bug Buzz
- Air Slash
- Substitute
- Reversal

If you do manage to get a substitute up to cover Yanmega, this set can be quite frustrating to deal with. You’re guaranteed to get at least 2 attacks in from behind a substitute thanks to Yanmega’s ever boosting speed stat. The Reversal strategy gives Yanmega a chance to get revenge on steel types, while the Petaya Berry will make Yanmega’s Special Attack even nastier.
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Tinted Lens

Yanmega (M) @ Choice Specs
Ability: Tinted Lens
EVs: 252 SAtk, 252 Spd, 4 HP
Timid Nature
- Bug Buzz
- Air Slash
- Shadow Ball
- Giga Drain

Ok, so this isn’t standard by any stretch - but that’s what’s so good about it. When you use Yanmega, you’ll find that often times a flying, steel or fire type will be switched in immediately to counter Yanmega’s main STAB moves. Yanmega’s alternate ability, Tinted Lens, is what will rectify this problem. This set can do very heavy damage to opponents such as Zapdos, which will be sent in by your opponent thinking you’re just some speed boosting punk. Then BAM! You hit him with a Choice Specs, unresisted Bug Buzz…But er, yeah, give this set a try some time.
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Defog

Yanmega (M) @ Life Orb
Ability: Speed Boost
EVs: 252 SAtk, 252 Spd, 4 HP
Modest Nature
- Defog
- Bug Buzz
- Air Slash
- Shadow Ball

Defog is awesome this generation, clearing all entry hazards in its wake. It isn’t the best move to use on Yanmega, however. This set is pretty much the exact same as the Life Orb set, except with Defog instead of Protect. This basically means that you need to be SURE that your opponent is either switching or not attacking that turn, since Yanmega is very frail. Yanmega can, however, switch into ground and fighting-type attacks without a care in the world. Such situations may just give you your chance.